

A refined instrument browser also lets you find what you’re looking for faster. The Parts page is the hub for assigning instruments. You can layer as many as 16 parts or use them as sources for DAW tracks. Each part has controls for MIDI channel, transposition, solo, mute, pan, volume, and meters. The sister Layer Editor page lets you restrict each part to a desired key and velocity range. ST4’s refined browser helps navigate a sonic embarrassment of riches, narrowing instrument searches down by selecting multiple categories, genres, styles, and moods. Clicking a result presents the related details in the right pane, complete with a 3D thumbnail of the instrument and effects. You can star your favorites to make them easier to find later. ST4 saves all current settings in its environment and recalls them as multis. Though ST4 comes with dozens of multis organized in a handful of categories, I find them most useful as points of inspiration and departure for my own layered explorations. ST4 is largely about using and manipulating the included instruments. The new standalone SampleTank Editor app (just out of beta) does allow you to create your own instruments. However, the workflow is much more involved than quickly sampling something for instant gratification. The Edit panel for ST4 instruments has everything you would expect in standard subtractive synth architecture, and then some. Note that ST3 legacy instruments have a different edit panel to match their native architecture, and it’s not possible to convert ST3 instruments to ST4 format. One or more elements-collections of samples all governed by a common set of synth parameters-make up instruments. A piano might have one element for the primary sound and another for the key release stage. Stringed instruments rely on them for multiple articulations. Drum kits are typically built with individual drums in different elements. MIDI note/velocity zones can also contain specific samples.Įach element can have up to six sample-based oscillators, each with its own pitch, pan, and level controls. The original sound designer has defined the number of elements, oscillators, and zones, as well as their sound sources, and other users can’t modify them.

Remarkably, very few synth sounds I auditioned use more than one oscillator. So, while you might see a graphic of a Minimoog and hear a 3-oscillator beast of a sound, it’s likely a sample of a 3-oscillator Moog patch sampled wide open and processed live through the rest of ST4’s synth engine. Ik multimedia sampletank 4 virtual instruments Patch#

